case 24 Game bit
Put together the Game:bit!
- Let’s figure out where all those screws are supposed to go.
Assemble the game:bit.
Try not to break it.
Helpful Hint: Toggle through pictures for each step for more photographic detail!
- 1 x Game:bit kit
- 1 x Screwdriver
Step 1 – Buttons!
Attach the ADKeypad first with the red buttons on top.
Screw the 4 corners in and secure them at the back with the golden standoffs
Step 2 – Wire it up!
- Thread the tri-coloured wire through the hole and attach it to ADKeypad. Brown to G (ground), red to V (voltage) and orange to S (signal).
- The colours of the jumper wires don’t actually affect how the electronics work. But it is good practice to follow a colour convention so that you can easily identify where which cables are attached to.
Step 3 – Wiring Firing
- Position your micro:bit at the top and on top of your shell.
- Place a screw into the P1, 3V and GND holes of the micro:bit. We’re going to communicate with our ADKeypad through P1 of the micro:bit.
- On the back, secure the ring terminal of the orange (S) wire from the ADKeypad to the screw on P1 using a nut. Do the same for the red (V) wire with the screw attached to 3V.
- Position the brown (G) wire to the GND screw but don’t attach it yet!
Step 4 – Add a Buzzer
- The buzzer has both a positive and negative wire! You can find markings on the green bottom of the buzzer. Take note of which colour is positive (+) and which is negative (-). The power supply capabilities and parameters, which better define how you can use the GND and 3V rings.
- Attach the negative wire to the GND screw above the ring terminal from the ADKeypad. Bolt it in tight!
- Attach the positive wire to P0 of the micro:bit using the same screw and nut method.
- Take note that the buzzer will only work with the micro:bit when you attach it to P0! You won’t be able to use the makecode Music blocks otherwise.
Step 5 – Battery Powered
- Last thing to go into your game:bit will be your battery pack!
- Add two AAA batteries into your battery pack.
- Position your battery pack horizontally in the game:bit so that the On-Off switch is accessible from the hole in the back.
Step 6 – Closing Time
- Close up the game:bit and align the 4 holes at the back to the standoffs securing the ADKeypad.
- Screw down into the standoffs to secure the back.
Step 7 – Closing Time
- Screw two screws into the two holes at the edge of the shell with the lock holder behind. Secure them with nuts.
- Repeat on the other edge of the shell.
- The lock holder helps to hold everything together so don’t lose it! (Of course this advice is given right at the end of the instructions)
Now you’ve gotten your game:bit fixed together – get your game on and start coding! Follow along with our tutorials and make cool games like Avoid the Asteroids, Maze Runnerand Flappy Bird.